This morning I gave my iPod Generation presentation to the Rancho Santa Margarita/Coto de Caza Rotary Club. It was really interesting to me to hear their reaction to it since I primarily give this presentation to educators. One audience member was a part-time professor, but the rest worked in the private sector yet they face all of the same challenges we do in education. We want to make our message relevant to a generation of students who think differently than we do.
I appreciated the chance to speak to a different group of people (and appreciated the great breakfast also).
Wednesday, October 31, 2007
Friday, October 12, 2007
Virtual World Interoperability
More interesting news about virtual worlds in this CNET article. A very impressive group of companies are meeting and discussing the ability to transfer identities from one virtual world to another. This could be a very interesting development, particularly for students. It could wind up being similar in concept to an ePortfolio. A student's virtual identity could transfer across virtual worlds used by different educational institutions.
Tuesday, October 09, 2007
Virtual Worlds via Google
Some very exciting news from an article on CNET today. Google is working with a virtual world developer called Multiverse Network to integrate Google tools with their environment. People will be able to use the Sketchup 3D modeling tool and imagery from Google Earth when they create locations in the Multiverse virtual world.
This could open up all kinds of great opportunities for educators. There is a very steep learning curve to create spaces in areas like Second Life. If Google can put some of their engineering expertise into the creation of tools that are easy to use then it will lower the threshold considerably and open virtual worlds to a much larger group of educators. Unleashing the creativity of teachers into amazing new technology like virtual worlds has enormous potential.
This could open up all kinds of great opportunities for educators. There is a very steep learning curve to create spaces in areas like Second Life. If Google can put some of their engineering expertise into the creation of tools that are easy to use then it will lower the threshold considerably and open virtual worlds to a much larger group of educators. Unleashing the creativity of teachers into amazing new technology like virtual worlds has enormous potential.
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