Showing posts with label virtual_worlds. Show all posts
Showing posts with label virtual_worlds. Show all posts

Tuesday, July 08, 2008

New Virtual Spaces

My apologies to both of my faithful readers of DigitalEdu for the long absence in blogging. Life just gets real busy at times, and something has to get tossed overboard. For me, it was blogging, but I'm hoping to get back into more regular postings. There is certainly plenty to blog about.

I've been following SecondLife for a couple of years now, and have been intrigued by the potential of a virtual world. Today I ran across two new virtual environments, both of which can be accessed from within your web browser. They do require that you install a plug-in, but that's easier than a complete program installation like SecondLife.

The first is called Vivaty and allows you to post items like pictures and YouTube videos in a virtual space. It appears on your Facebook page and your friends can dive into the virtual world to enjoy your information in a 3-D environment - as long as they are using IE on Windows, anyway. The second environment looks really promising, if for no other reason than it is from Google - my all time favorite software company. It's called Lively and it at least supports Firefox, but is also currently limited to Windows.

If you go to check them out, I suspect your first reaction might be a bit dissapointing. They seem rudimentary, the avatars look cartoonish, and the motion is a bit jerky. When I see something like this, I think back to the first time I used a web browser - Mosaic 1.0. There were very few web sites, they all had gray backgrounds with left-justified text which couldn't even wrap around images, and worst of all, they didn't contain useful information. The web became powerful because lots of really smart people turned it into the most powerful communication mechanism in human history.

I suspect that years from now we will be enjoying our fully immersive 3-D virtual worlds and we'll be looking back at these first steps with the same kind of wistful memory I have of Mosaic. All they need are some really smart people with the imagination and drive to make them into powerful and useful tools. Are you one of those people?

Friday, October 12, 2007

Virtual World Interoperability

More interesting news about virtual worlds in this CNET article. A very impressive group of companies are meeting and discussing the ability to transfer identities from one virtual world to another. This could be a very interesting development, particularly for students. It could wind up being similar in concept to an ePortfolio. A student's virtual identity could transfer across virtual worlds used by different educational institutions.

Tuesday, October 09, 2007

Virtual Worlds via Google

Some very exciting news from an article on CNET today. Google is working with a virtual world developer called Multiverse Network to integrate Google tools with their environment. People will be able to use the Sketchup 3D modeling tool and imagery from Google Earth when they create locations in the Multiverse virtual world.

This could open up all kinds of great opportunities for educators. There is a very steep learning curve to create spaces in areas like Second Life. If Google can put some of their engineering expertise into the creation of tools that are easy to use then it will lower the threshold considerably and open virtual worlds to a much larger group of educators. Unleashing the creativity of teachers into amazing new technology like virtual worlds has enormous potential.

Thursday, March 29, 2007

Immersive Environments

If you want to see what is happening with technology and young people today, then you should read this article that describes what MTV is doing with virtual worlds. I think there is a very exciting trend toward fully immersive environments and it's something that deserves the attention of those of us in higher education. There is a lot of potential here to create some very effective learning environments.

The other day I joined an interesting conference in Second Life. I listened to a live audio feed of an Educause conference that was taking place in Raleigh, North Carolina, but I listened to it while "sitting" in a virtual amphitheater in Second Life with about 20-30 other people, all represented by their avatars. The topic was Immersive Learning Environments so it was a very fitting way to listen in. Frankly, it was not very effective for a couple of reasons. The technology still has a ways to go - there was no live video (only rotating still pictures) and the audio kept dropping out. What was most irritating however was related to human nature (which unfortunately technology has yet to overcome). Just like in real world conferences, a lot of people arrived late, were disruptive, and kept asking stupid questions. I think the potential for creating a very compelling, interactive and immersive environment with this kind of technology is huge. I suppose it's inevitable that we'll have to let real people (with all of their annoying habits) use it.