If you want to see what is happening with technology and young people today, then you should read this article that describes what MTV is doing with virtual worlds. I think there is a very exciting trend toward fully immersive environments and it's something that deserves the attention of those of us in higher education. There is a lot of potential here to create some very effective learning environments.
The other day I joined an interesting conference in Second Life. I listened to a live audio feed of an Educause conference that was taking place in Raleigh, North Carolina, but I listened to it while "sitting" in a virtual amphitheater in Second Life with about 20-30 other people, all represented by their avatars. The topic was Immersive Learning Environments so it was a very fitting way to listen in. Frankly, it was not very effective for a couple of reasons. The technology still has a ways to go - there was no live video (only rotating still pictures) and the audio kept dropping out. What was most irritating however was related to human nature (which unfortunately technology has yet to overcome). Just like in real world conferences, a lot of people arrived late, were disruptive, and kept asking stupid questions. I think the potential for creating a very compelling, interactive and immersive environment with this kind of technology is huge. I suppose it's inevitable that we'll have to let real people (with all of their annoying habits) use it.
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